It’s been called the most important six second drum loop, it’s virtually spawned an entire genre, it’s subject to much debate in all corners of the internet from the legal ins-and-outs to how best to chop it up.
Category Archives: Drums
When searching for this topic recently I was disappointed that well written articles had missed out one or two notable drum machines, or more thorough lists lacked examples, so here’s my short but sweet list of examples of the drum machines I think are worthy of inclusion.
I’ve been categorising my breakbeats folder by tempo for an upcoming project (more on this another time). The process involves selecting certain breaks, importing them to Logic, cropping them to exactly one, two, four or eights bars and detecting the tempo.
As avid readers of these pages will know I am a huge Arturia fan, and when given the opportunity to review one of their new hardware additions for Garnish Music, I jumped at the chance.
I’m creating a series of very short Logic tutorials, partly to help me out with a student I’m currently teaching but also as Logic’s manual buries this information deep within hundreds of pages of explanation and I’ve not yet seen other sites cover this in the simplicity and succinctness it requires.
Spending years in bands self producing and releasing material, it was always clear to me that one part of the process stuck out and that’s drums.
Sidechain compression is a method whereby an external source is used to trigger a compressors, rather than the signal that’s being fed into its signal path.
It’s common place in electronic music and has been popularised by various french house producers. Hear
A really neat feature of Ableton Live is the clip loop length. In session mode this can easily facilitate simple polyrhythm generation which can lead to some great results.
Sampling is such a given in modern music that we probably don’t give it much thought these days – lifting a musical loop, breakbeat or even spoken word sample from someone else’s record is almost second nature to producers and has been commonplace since the explosion of sampling in the early 1980s.
Parallel processing is a technique for mixing an effected version of a track with a dry version. This is particularly helpful when you want to process a sound but the plug-in doesn’t have a dry/wet knob or you want to be able to control the effected signal with additional effects, such as EQ, reverb etc.